Julius van Tol

Game Developer | Programmer & Designer

Building interactive experiences with code and creativity

About Me

I'm a passionate game developer specializing in both programming and design. I love creating engaging gameplay mechanics and bringing interactive experiences to life. Currently studying game development and constantly learning new technologies to improve my craft.

My focus lies in gameplay programming, system design, and creating polished player experiences. I enjoy working with various game engines and programming languages to find the best tools for each project.

Projects

Boss Fight
Work in Progress

Stealth Boss Fight

C# Unity

Stealth-based boss encounter where players must avoid detection and strike from behind. Features intelligent AI with patrol patterns, line-of-sight detection, and dynamic difficulty scaling.

Planned Features:

  • AI pathfinding and patrol behavior
  • Raycast-based line of sight detection
  • Positional backstab mechanics
  • State machine for boss behavior
BulletHell Game

Bullet Hell Shooter

C# MonoGame

Fast-paced bullet hell shooter featuring intricate bullet patterns, power-ups, and challenging enemy waves. Focused on smooth gameplay and responsive controls.

Key Features:

  • Custom collision detection system
  • Procedural bullet pattern generation
  • Score and combo system
2D-Platformer

2D Platformer

JavaScript HTML5 Canvas

Classic platformer with tight controls, level design focused on player progression, and challenging obstacles. Built from scratch using vanilla JavaScript.

Key Features:

  • Physics-based movement system
  • Level progression and checkpoints
  • Enemy AI patterns
Turn-Based Multiplayer

Turn-Based Multiplayer Game

C# MonoGame Networking

Strategic turn-based multiplayer game with network functionality. Players compete in tactical battles with unique abilities and resource management.

Key Features:

  • Client-server multiplayer architecture
  • Turn management and game state sync
  • Strategic combat mechanics

Skills & Technologies

Languages

C# JavaScript SQL

Game Engines

Unity MonoGame

Tools & Technologies

Git GitHub GitLab Node.js

Currently Learning

Advanced Unity Features Shader Programming Game AI

Get in Touch

Interested in working together or want to discuss game development? Feel free to reach out!